![]() ![]() ![]() It also seems a bit formulated since Gary knows everything that is going to happen and any information that's needed to survive. ![]() I do think Gary has way too much information and his stats (and reasons for putting new advancement stats where he does) is a bit weird because I played D&D since it came out and only stopped when my brother (who made the world) lost interest in 2010. The game was made for 5 gamers.not 5 gamers and the DM. Gary was a gamer who was a DM (dungeon master) and didn't play a character in the games he was DMing so when the transfer occurred and he was sent along with 4 of his gamers it messed things up a little. I wondered why one player didn't transport but then figured out that Gary transporting was the reason why Zane didn't (or at least I believe that's the reason.). DM gets transported along with 4 of the 5 players in his gaming group and has to deal with adventures. I found the plot of the book to be quite good. I'll admit I was, at first, a bit bored with the dice rolling and stats of the gamers but as I kept reading I found myself looking for these just to see what Gary was going to put the new stats on and how he was going to use them. While I loved the Guardian of the Flame Series up until they decided to "end" slavery, I also liked this book too. Since my only introduction to fantasy gaming group actually entering the fantasy world they play in was Joel Rosenberg's Guardian of the Flame series, I wasn't sure what to expect from a "modern" scenario. ![]()
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